{
  "schemaVersion": 2,
  "resolutionContract": {
    "revealTiming": "Reveal and finish every instruction and choice before secret Core Action selection.",
    "defaultDuration": "Every Headline resolves immediately. Keep the card in the timeline as history; it has no continuing rules effect.",
    "directive": "Resolve choices in Initiative order unless printed otherwise. Apply existing costs, caps, presence, connection, and tie rules.",
    "timings": [
      "before_selection"
    ]
  },
  "headlines": [
    {
      "id": "ten_dollar_intelligence",
      "duration": "immediate",
      "round": 1,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "action_cost",
        "research",
        "deploy",
        "scrutiny"
      ],
      "name": "The Token Price Reaches Zero",
      "text": "Each institution may gain 1 ${terms.resources.compute} and add 1 ${terms.playerTracks.scrutiny}.",
      "$scenario": {
        "ref": "cheap-token-rebound"
      },
      "loreRef": "headline-ten-dollar-intelligence"
    },
    {
      "id": "employee_free_unicorn",
      "duration": "immediate",
      "round": 1,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "organize",
        "teams",
        "runway",
        "scrutiny"
      ],
      "name": "The Company Brain Survives Bankruptcy",
      "text": "Each institution may return 1 deployed Agent to supply, leaving at least 1 deployed, to gain 2 ${terms.resources.runway} and add 2 ${terms.playerTracks.scrutiny}.",
      "$scenario": {
        "ref": "bankruptcy-data-estates"
      },
      "loreRef": "headline-employee-free-unicorn"
    },
    {
      "id": "synthetic_celebrity",
      "duration": "immediate",
      "round": 1,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "deploy",
        "consumer",
        "media",
        "capability",
        "scrutiny"
      ],
      "name": "The Home Robot Requests Expert Assistance",
      "text": "Each institution may pay 1 ${terms.resources.compute} to gain 1 ${terms.playerTracks.capability} and add 1 ${terms.playerTracks.scrutiny}.",
      "$scenario": {
        "ref": "supervised-autonomy-homes"
      },
      "loreRef": "headline-synthetic-celebrity"
    },
    {
      "id": "open_weights_drop",
      "duration": "immediate",
      "round": 1,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "capability",
        "trust",
        "open_weights"
      ],
      "name": "Open Weights Become the Default",
      "text": "Everyone gains 1 ${terms.playerTracks.capability}. Lowest-${terms.playerTracks.customer} player gains 1 ${terms.playerTracks.trust}.",
      "$scenario": {
        "ref": "strategic-open-weights"
      },
      "loreRef": "headline-open-weights-drop"
    },
    {
      "id": "professional_exam_sweep",
      "duration": "immediate",
      "round": 1,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "research",
        "capability",
        "scrutiny",
        "trust"
      ],
      "name": "The Last Clinic Clears Its Waitlist",
      "text": "Each institution with at least 3 ${terms.playerTracks.capability} gains 1 ${terms.playerTracks.trust}. Those with at least 5 also remove 1 ${terms.playerTracks.scrutiny}.",
      "$scenario": {
        "ref": "abundance-constituency"
      },
      "loreRef": "headline-professional-exam-sweep"
    },
    {
      "id": "human_original_guarantee",
      "duration": "immediate",
      "round": 1,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "trust",
        "customers",
        "runway"
      ],
      "name": "Human-Original Guarantee",
      "text": "Each institution with at least 3 ${terms.playerTracks.trust} may pay 1 ${terms.resources.runway} to gain 1 Customer if it meets that Customer’s normal ${terms.playerTracks.capability} requirement. This resolves no Deploy Action or visit bonus.",
      "$scenario": {
        "ref": "human-original-guarantee"
      },
      "loreRef": "headline-human-original-guarantee"
    },
    {
      "id": "humanoid_factory_gate",
      "duration": "immediate",
      "round": 2,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "organize",
        "recruit",
        "teams",
        "scrutiny"
      ],
      "name": "The Last Hazard Shift Is Retired",
      "text": "Each institution may pay 1 ${terms.resources.runway} to recruit 1 Agent from supply into a district containing one of its Agents and add 1 ${terms.playerTracks.scrutiny}. This resolves no Action or visit bonus.",
      "$scenario": {
        "ref": "autonomy-queue-collapse"
      },
      "loreRef": "headline-humanoid-factory-gate"
    },
    {
      "id": "reactor_restart_one_model",
      "duration": "immediate",
      "round": 2,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "build",
        "clean_power",
        "mandate"
      ],
      "name": "Orbital Power Receives a Beam Corridor",
      "text": "Each institution with an ordinary clean Generator gains 1 ${terms.playerTracks.mandate}.",
      "$scenario": {
        "ref": "orbital-beam-corridor"
      },
      "loreRef": "headline-reactor-restart-one-model"
    },
    {
      "id": "export_controls",
      "duration": "immediate",
      "round": 2,
      "resolutionType": "DIRECTIVE",
      "regulatory": true,
      "regimeTags": [
        "compute",
        "trade",
        "control"
      ],
      "rulesLabel": "Regulatory",
      "name": "Compute Borders Harden",
      "text": "The ${terms.locations.chip} controller gains 1 ${terms.resources.runway}. Each institution controlling at least one ${terms.locations.government} district gains 1 ${terms.resources.runway}, once even if it controls both. An institution may receive both the Chip and Government rewards. Trade remains available normally.",
      "$scenario": {
        "ref": "compute-blocs-and-model-asylum"
      },
      "loreRef": "headline-export-controls"
    },
    {
      "id": "emergency_power_authority",
      "duration": "immediate",
      "round": 2,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "production",
        "power",
        "scrutiny",
        "systemic_risk"
      ],
      "name": "The Counterfactual Casino Clears Priority Load",
      "text": "Each institution whose emergency Generator currently serves a Facility may gain 2 ${terms.resources.compute} and add 1 ${terms.playerTracks.scrutiny}.",
      "$scenario": {
        "ref": "counterfactual-casinos"
      },
      "loreRef": "headline-emergency-power-authority"
    },
    {
      "id": "last_plumber_boom",
      "duration": "immediate",
      "round": 2,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "agents",
        "presence",
        "assignment",
        "runway"
      ],
      "name": "The Last Plumber Boom",
      "text": "Each institution gains 1 ${terms.resources.runway} for each different district containing at least 1 of its Agents, to a maximum of 2 ${terms.resources.runway}.",
      "$scenario": {
        "ref": "the-last-plumber-boom"
      },
      "loreRef": "headline-last-plumber-boom"
    },
    {
      "id": "wartime_water_bridge",
      "duration": "immediate",
      "round": 2,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "cooperation",
        "power",
        "trust"
      ],
      "name": "Wartime Water Bridge",
      "text": "Each institution with a connected Facility adjacent to a connected rival Facility gains 1 ${terms.playerTracks.trust} and removes 1 ${terms.playerTracks.scrutiny}. Receive this reward once, regardless of how many eligible hosts or rivals you have.",
      "$scenario": {
        "ref": "wartime-water-bridge"
      },
      "loreRef": "headline-wartime-water-bridge"
    },
    {
      "id": "ai_written_law",
      "duration": "immediate",
      "round": 3,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "government",
        "action_selection",
        "runway",
        "trust"
      ],
      "name": "The Court Adopts Supported Meaning",
      "text": "Each institution may pay 1 ${terms.resources.runway} to gain 1 ${terms.playerTracks.trust}. After all choices resolve, each institution controlling at least one ${terms.locations.government} district gains 1 ${terms.resources.runway} for each institution that accepts. Controlling both Government districts does not double this reward.",
      "$scenario": {
        "ref": "semantic-court-mandate"
      },
      "loreRef": "headline-ai-written-law"
    },
    {
      "id": "benchmark_is_economy",
      "duration": "immediate",
      "round": 3,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "research",
        "deploy",
        "mandate"
      ],
      "name": "The Billionth Instance Enters the Record",
      "text": "Each institution may gain 1 ${terms.playerTracks.capability} and add 1 Systemic Risk cube to the Audit bag.",
      "$scenario": {
        "ref": "billion-instance-bloom"
      },
      "loreRef": "headline-benchmark-is-economy"
    },
    {
      "id": "weights_on_internet",
      "duration": "immediate",
      "round": 3,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "facility_production",
        "capability",
        "trust"
      ],
      "name": "The Passive Citizen Dividend Activates",
      "text": "The lowest-${terms.playerTracks.capability} institution immediately resolves the printed production of 1 connected Facility it owns. The highest-${terms.playerTracks.capability} institution gains 1 ${terms.playerTracks.trust}. Break ties by Initiative.",
      "$scenario": {
        "ref": "passive-citizen-dividend"
      },
      "loreRef": "headline-weights-on-internet"
    },
    {
      "id": "cognitive_donor_clinics",
      "duration": "immediate",
      "round": 3,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "trust",
        "compute",
        "cognitive_labor"
      ],
      "name": "Cognitive Donor Clinics",
      "text": "Each institution may lose 1 ${terms.playerTracks.trust} to gain 3 ${terms.resources.compute}. It must have at least 1 ${terms.playerTracks.trust} to accept.",
      "$scenario": {
        "ref": "cognitive-donor-clinics"
      },
      "loreRef": "headline-cognitive-donor-clinics"
    },
    {
      "id": "human_signature",
      "duration": "immediate",
      "round": 3,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "trust",
        "scrutiny",
        "cooperation"
      ],
      "name": "The Human Signature",
      "text": "Each institution may pay 1 ${terms.resources.runway} to remove 1 ${terms.playerTracks.scrutiny} from a chosen other institution and gain 1 ${terms.playerTracks.trust}. The other institution must have at least 1 ${terms.playerTracks.scrutiny}.",
      "$scenario": {
        "ref": "the-human-signature"
      },
      "loreRef": "headline-human-signature"
    },
    {
      "id": "analog_havens",
      "duration": "immediate",
      "round": 3,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "runway",
        "trust",
        "scrutiny"
      ],
      "name": "Analog Havens",
      "text": "Each institution may pay 2 ${terms.resources.runway} to gain 2 ${terms.playerTracks.trust} and remove 2 ${terms.playerTracks.scrutiny}.",
      "$scenario": {
        "ref": "analog-havens"
      },
      "loreRef": "headline-analog-havens"
    },
    {
      "id": "autonomous_corporation",
      "duration": "immediate",
      "round": 4,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "action_selection",
        "action_output",
        "initiative",
        "scrutiny"
      ],
      "name": "The Metropolitan Mind Trust Incorporates",
      "text": "The institution controlling the most districts may gain 2 ${terms.resources.runway} and add 1 ${terms.playerTracks.scrutiny}. Break ties by Initiative.",
      "$scenario": {
        "ref": "metropolitan-mind-trust"
      },
      "loreRef": "headline-autonomous-corporation"
    },
    {
      "id": "recursive_self_improvement",
      "duration": "immediate",
      "round": 4,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "research",
        "capability",
        "systemic_risk",
        "research_protection"
      ],
      "name": "The Matter Compiler Enters Public Maintenance",
      "text": "Each institution may pay 2 ${terms.resources.compute} to gain 3 ${terms.playerTracks.capability}, add 2 ${terms.playerTracks.scrutiny}, and add 1 Systemic Risk cube to the Audit bag.",
      "$scenario": {
        "ref": "matter-compiler"
      },
      "loreRef": "headline-recursive-self-improvement"
    },
    {
      "id": "agent_swarm_escapes_scope",
      "duration": "immediate",
      "round": 4,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "agent_swarm",
        "action_slot",
        "scrutiny"
      ],
      "name": "The Dead Remain on Shift",
      "text": "Each institution may add 1 ${terms.playerTracks.scrutiny} to immediately resolve the printed production of 1 connected Facility it owns. This resolves no Core Action.",
      "$scenario": {
        "ref": "posthumous-labor",
        "eraRelation": "later-expression"
      },
      "loreRef": "headline-agent-swarm-escapes-scope"
    },
    {
      "id": "agi_blog_post",
      "duration": "immediate",
      "round": 4,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "capability",
        "trust",
        "recognition"
      ],
      "name": "The Universe Receives a Continuity Plan",
      "text": "The institution with the highest ${terms.playerTracks.capability} gains 1 ${terms.playerTracks.trust}. Break ties by Initiative.",
      "$scenario": {
        "ref": "agi-refinancing-declaration"
      },
      "loreRef": "headline-agi-blog-post"
    },
    {
      "id": "biological_colocation",
      "duration": "immediate",
      "round": 4,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "agents",
        "compute",
        "systemic_risk"
      ],
      "name": "Biological Colocation",
      "text": "Each institution may gain 1 ${terms.resources.compute} per deployed Agent, to a maximum of 3 ${terms.resources.compute}, and add 1 Systemic Risk cube to the Audit bag.",
      "$scenario": {
        "ref": "biological-colocation"
      },
      "loreRef": "headline-biological-colocation"
    },
    {
      "id": "limb_liquidity",
      "duration": "immediate",
      "round": 4,
      "resolutionType": "DIRECTIVE",
      "regimeTags": [
        "agents",
        "presence",
        "assignment"
      ],
      "name": "Limb Liquidity",
      "text": "Each institution may reassign 1 of its Agents using the normal assignment rule: choose any district or leave it in place. Update presence immediately.",
      "$scenario": {
        "ref": "limb-liquidity"
      },
      "loreRef": "headline-limb-liquidity"
    }
  ]
}
